📚 Source book list

📇 Class info cards

🪪 Race info cards


Barbarian

Rage

Twice per day, you can enter a rage. While raging, you gain +2 damage and you take half damage from most normal weapons.

Unarmored Defense

Like everyone else, you get to add your Dexterity bonus to your Armor Class. Unlike everyone else, you also add your Constitution bonus! This only works while not wearing armor.

Skills

choose two

  • Animal Handling (Wis)
  • Athletics (Str)
  • Intimidation (Cha)
  • Nature (Int)
  • Perception (Wis)
  • Survival (Wis)


Bard

Spells

You can cast spells! You know 4 first-level spells and can cast two spells per day.

Bardic Inspiration

Though songs and dramatic dialog and probably power chords you inspire your friends. As a bonus action, you can give another player a d6. They can roll this die once and add the result to an attack roll, saving throw, or ability check.

Skills

choose three

  • Acrobatics (Dex)
  • Animal Handling (Wis)
  • Deception (Cha)
  • Insight (Wis)
  • Intimidation (Cha)
  • Investigation (Int)
  • Medicine (Wis)
  • Nature (Int)
  • Perception (Wis)
  • Performance (Char)
  • Persuasion (Cha)
  • Religion (Int)
  • Sleight of Hand (Dex)
  • Stealth (Dex)
  • Survival (Wis)


Cleric

Spells

You can cast spells! You know all the first-level cleric spells and can cast two spells per day.

Which god do you serve?

You deity grants you powers & bonus spells.

  • Knowledge, Life, Light, Nature, Tempest, Trickery, War

Skills

choose two

  • History (Int)
  • Insight (Wis)
  • Medicine (Wis)
  • Persuasion (Cha)
  • Religion (Int)


Druid

Spells

You can cast spells! You know all the first-level druid spells and can cast two spells per day.

Skills

choose two

  • Arcana (Int)
  • Animal Handling (Wis)
  • Insight (Wis)
  • Medicine (Wis)
  • Perception (Wis)
  • Religion (Int)
  • Survival (Wis)


Fighter

Second Wind

Once per battle you can recover some hit points.

Fighting Style

What kind of Fighter are you?

  • Archer: +2 to attack rolls with ranged weapons.
  • Defender: +1 bonus to AC while in armor.
  • Duelist: +2 damage when using a one-handed melee weapon (go Dex and take a rapier!)
  • Great weapon: If you’re wielding a two-handed weapon, you reroll 1s and 2s on your damage dice.
  • Protector: If you’re using a shield, enemies attacking any allies standing next to you have disadvantage.
  • Two Weapon: You do extra damage when attacking with two weapons.

Skills

choose two

  • Acrobatics (Dex)
  • AnimalHandling (Wis)
  • Athletics (Str)
  • History (Int)
  • Insight (Wis)
  • Intimidation (Cha)
  • Perception (Wis)
  • Survival (Wis)


Monk

Unarmored Defense

Like everyone else, you get to add your Dexterity bonus to your Armor Class. Unlike everyone else, you also add your Wisdom bonus! This only works while not wearing armor or shield. Basically your wisdom is your armor!

Martial Artist

You can use Dexterity instead of Strength for attack and damage rolls with your fists and monk weapons. Your Dex makes you harder to hit and you hit harder with it! You don’t do much damage with your fists (1d4*) but you get three attacks per round. That 1d4 increases as you level up.

Skills

choose two

  • Acrobatics (Dex)
  • Athletics (Str)
  • History (Int)
  • Insight (Wis)
  • Religion (Int)
  • Stealth (Dex)


Paladin

Divine Sense

You concentrate and know if there are any demons or undead nearby.

Lay On Hands*

You can heal up to five damage to yourself or your friends, or cure one disease or poison.

Skills

choose two

  • Athletics (Str)
  • Insight (Wis)
  • Intimidation (Cha)
  • Medicine (Wis)
  • Persuasion (Cha)
  • Religion (Int)


Ranger

Favored Enemy

Pick a category of monster. You can track them easier and do +2 damage against them.

Natural Explorer

Choose one type of terrain. You track better, move faster, and cannot become lost in that terrain.

Skills

choose two

  • AnimalHandling (Wis)
  • Athletics (Str)
  • Insight (Wis)
  • Investigation (Int)
  • Nature (Int)
  • Perception (Wis)
  • Stealth (Dex)
  • Survival (Wis)


Rogue

Expertise

Pick two skills and get +4 to them instead of the normal +2.

Sneak Attack

You do an extra d6 damage against creatures you flank or surprise.

Thieves’ Cant

You can talk to other thieves openly and encode secret messages in your speech. Basically Cockney rhyming slang

Skills

choose four

  • Acrobatics (Dex)
  • Athletics (Str)
  • Deception (Cha)
  • Insight (Wis)
  • Intimidation (Cha)
  • Investigation (Int)
  • Perception (Wis)
  • Performance (Cha)
  • Persuasion (Cha)
  • SleightofHand (Dex)
  • Stealth (Dex)


Sorcerer

Spells

You can cast spells! You know two first-level sorcerer spells and can cast two spells per day.

Sorcerous Origin

How come you innately know magic?

  • Divine Soul, Dragons, Shadow, Storm

Skills

choose two

  • Arcana (Int)
  • Deception (Cha)
  • Insight (Wis)
  • Intimidation (Cha)
  • Persuasion (Cha)
  • Religion (Int)


Warlock

Spells

You can cast spells! You know two first-level warlock spells and can cast one spell per day. You will quickly run out of spells and spend most of each battle casting the eldritch blast cantrip.

Otherworldly Patron

What alien power did you make a bargain with to gain your magical knowledge?

  • Powerful Demon. When you kill an enemy, you gain bonus hit points.
  • Ancient Fey. You can magically charm enemies.
  • Cthulhu-esque Entity: You have telepathy.

Skills

choose two

  • Arcana (Int)
  • Deception (Cha)
  • History (Int)
  • Intimidation (Cha)
  • Investigation (Int)
  • Nature (Int)
  • Religion (Int)


Wizard

Spells

You can cast spells! You have a spellbook with SIX first-level wizard spells in it and you can cast two spells per day. But each morning you have to plan which spells you’re going to cast that day.

Arcane Recovery

You can only cast two spells per day, but after a short rest you get one of those spells back so as long as you keep resting, you can keep casting spells.

Skills

choose two

  • Arcana (Int)
  • History (Int)
  • Insight (Wis)
  • Investigation (Int)
  • Medicine (Int)
  • Religion (Int)


Artificer

Official Class available in supplementary book.

Spells

You can cast spells! You know all the first-level artificer spells and can cast two spells per day.

Firearm Proficiency

You know how to use guns and start with a pistol.

Magical Tinkering

You can create minor magical effects.

Skills

choose two

  • Arcana (Int)
  • History (Int)
  • Investigation (Int)
  • Medicine (Wis)
  • Nature (Int)
  • Perception (Wis)
  • Sleight of Hand (Dex)


Psion

Unofficial Class

Psionics

You have the ability to manifest a variety of effects using s small pool of points.

Skills

  • Psionics new skill

choose two

  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Perception
  • Religion.


Soul Binder

Unofficial Class

Bonded Companion

You gain a companion that will serve and aid you in every way it possibly can.

Skills

choose two

  • Animal Handling (Wis)
  • History (Int)
  • Nature (Int)
  • Insight (Wis)
  • Arcana (Int)
  • Persuasion (Cha)
  • Intimidation (Cha)