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Dying to Fauns
Adventure log
Set out
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guardholm -> to the NE -> Sagebrook
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East is Merskin pass
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There's a split along the road
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To the south are various farms. (3 hours travel from sagebrook)
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Travel back from Sagebrook, over bridge.
- Farms to the south : Anavielle, Maeger, Draxon.
- crests, hillock, highland / grassland area.
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Encounter At Anavielle's farm
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To vineyard : follow road (to the SW) to lake
- 30m to vineyard
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1h around pond, trail into brazenwood
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"ruins"
- collapsed structure, large tree growns in the center, tree is "weridly centered"
- Diamond shape on door carved is in tree - "For remembering" - same shit as in North Tower
- stone pedistal - with diamond shaped indentation
- several tables and chairs
- choked with vines - dreadthistle - harvest'd ? function as caltrops
Forest
- travel 20m - find a sign path is staright, turns to the right.
- cavak - erador to the right
- travel 30m - split
- we take left
- travel 15m - hill overlooking the forest, 10' stone structure.
- another "animated" thing
- Encounter two Ogres & mannequin
- nymph, ogre, faun, human, manequin, skeletons
'Ogre' Ruins
- sign with Cavek
- full of skeletons (8 of em)
- small ~8hp, big <27hp
Back to vineyard
- "Cavek has been around for 100 years"
- unsure where the fawns are. "near the standing stone"
Erador
- collection of farmhouses essentially.
- 'Mayor' is Parret Pelham. Knows where the fauns are. :)
- HELP: Kobold incursions to the south.
- HELP: Spineshatter
- HELP: Fauns
- cavek
- not heard from in many years. was helpful. When the war started, he became reclusive.
standing stones
- circular stone slab in the center
- "when the ladies beauty fades, and the beast claws retract, our heritage shall be revealed"
glade ~10 m to the east
- covered in bottles, 6 hungover fauns.
- a "friend" of the fawns, a Satyr. Lost his homeland, driving the fauns.
- "Treefall" - entrance to fey realm. Requires a rune of opening.
- Nymphs to the north, annoyed by Ogre. 3 of them (perhaps just the one).
head north to the "Ogre" bothering the fauns.
- Mountian redbell - +1 fort save vs poison, component
- Shamelessly kill ogre.
Back to the Faunuture
- "Satyr has the key to the other side, hasn't been around recently. Drinks more than ever. Something to do with the tree. Get him to stop being a jerk."
Off to the Treefall door
- other side is a mirror, duh. smells like plants. Whole floor is 1 piece of wood.
Boiled tree
- pop dat boil
- We kill some evil monkies, slowly...
- nugget of wonder (eat to random rod of wonder)
back to vineyard.
- -20 gp, +1 bottle of wine
back to fey
- Kill done gryphs
- Satyr is now helping us.
- Fight beardef demon. Kill it
- Open 'prismatic' pustule, get 'red gem' strong evocation.
Information gathered
Farm - Yellow House, white trim
- porch on e/s side, and chairs
- farm is well maintained, but messy
- Grain silo to n/w
- entrance is on ?s/w)
Encounter At Anavielle's farm
Anavielle - answers door and shuffles us off.
- There are two people with the farmer, one is yelling at him, the other is disinterested
- clairvoyance - they are threatening the farmer.
- We kick down the door
- Daughter in "kahoots" with thugs for inheritance
Anavielle
- magical scarecrow, he things the fauns
- "Evil monkeys"
Vineyard - Elia / Mista
"We lead simple life, inherited from parents. Fauns are protectors. Anavielle - perhaps he has a feud."
"They have a glade in the brazenwood, there's a path on the far side, past a ruin. Right is to village of Aradoor. Can't be more then a few miles."
- girls are less than 16. boy with no arms / legs
- "Fawns are no danger"
- she knows "Alexander"
- hunting lodge motif
Wines for sale
- 10gp each 5 years (spend 30gp)
Ogres - "Smashnar" & "Crushnor"
- manniquin - provided by Cavak (26 to 37hp <15 ac, immune to necromancy)
Loot dat Body
379 gp
Shatterspine thugs
- 375
- 5 potions of Cure Light Wounds
- potions (bull str, swimming)
- 1 vial alchemist fire
- throw axe, 3 longbow, 3 great sword, 15 arrow, dagger, 1/4staff, manacles
- MW Studded leather, mw scim, mw h xbow,
- 3 tanglefoot bag, 3 thunder stone
Ogres
- MW comp long,
- MW greatsword -> MW Longsword(no transform)
- MW Chainmail -> MW Buckler(no transform)
- potion - fang
- potion - virtue - (1 temp hp)
- scroll - light wounds, wand - Daze(50)
- grey control gem
- Red and ??? gem
- 2 red gem : (fey realm)
- Gold helmet
- 47 gp
- 2x adamantine arrow
- 3x Feather token, anchor. Made from griff feather.
- FANCY GEM
Avaline's retreat
Setup
start in moss covered tower, carved into a massive stalagmite. Owned by Avaline "the wicked".
Pick up Orlec, Cider, Alaura.
we sleep for the night, Cider takes the profane gift.
Day 1 - Evernight keep
Morning, Malika says we need to get the heart of the basilisk
Directions to basilisk
- down hill
- left as x-roads
- tunnel ignore
- take right
- pit and kill
Basilisk properties
- "King of the serpents"
- don't look at it!
- ritual that can change back, using blood.
"Heartbound"
sorta like marriage, only w/ male submission
Floors of tower
3rd floor
cages, experimentation table, bedroom.
2nd floor
Table, chairs, and kitchen, golem resting places
- 1 day of ration
- sozmnil toadstill
1st floor
Entry way
**outside **
- Pens, with giant spider
- Dark mantle
Leaving tower
continue away from tower
at x-roads, head south.
into wall, tunnel, path to west which we take (we see evidence of people walking along this path)
Continue to outcropping, then stairs down into open area, with a chime.
Chime is old and of good quality. says "Ring for service".
Path to the pit.
Hereklin Whiteclaw
Has a ward to guard his hovel. Seems to be an outcast of the "Kirazar" who have the basilisks.
We take him as a slave., he brings out one of those slug things, grathlet.
THe slug attacts so we kill it and tie up Hericline.
Loot
- 10gp
- hand xbow w/ 10 bolts
- mw rapier - (AP)
- potion cure light
- wand of ?
- potion of ???
Drow guard camp
4 mooks and one leader. Kill 4 drow, chase off leader, and loot dat body.
Cider takes the bones and we head into the pit.
Loot
- loot foot lockers
- 87g, 22sp
- Obsidian shard
- Slaver's crossbow
- MW Chainmail - (AP)
- 2 good scrolls of ??? and ???
- 4 drow bodies
- 78 gp
- 4x : leather armor, light steel shield, hand xbow, rapier, 20 bolts. 2 poison
Military stores
- rations, plenty.
- 5 alchemist fire. hand xbow, bolts.
The pit
At the bottom we find another chime, which we crushed with a barrel of alch fire. Two statues of a drow warrior, druegar warrior and a myconid. There's a pile of busted statues, unclear what that's there.
Shallow water
Room with shallow water and petrified people. We talk to "leader", she sends the basilisk to fight us.
Fireball x3. it runs away. We send the drow to kill it, with vital strike, nat 1π.
The Drow send us the basilisk corpse.
Return to Malika / Avaline
Avaline will remove the flesh golems, but not the one "made of wood".
head out and find sign.
| Direction | Location |
|---|---|
| N | The Value |
| E | bloodshade farm |
| W | bladebreak garison |
| S | Evernight keep |
Off with Malika
The battle site of fallen
IN BAG OF HOLDING
- Nobles: 2400 gp,
- 421 pp, 2158 gp, 190 sp, 1300 cp, 352 gold coins
- aphrodesica (1000gp)
- Gemed sex toys
- MW longbow, MW heavy mace, MW Full plate
pleasure chaimber
- 3 potions
- magic gauntet
- magic whip
- grey bag - with furry thing
- 5 magic pearls
- melistrala 2 potions
- Sundada Magic full plate (missing pauldron), magic belt
- nobles - 6 wands of cure lights
taken from Thug / Aesthlus
- THUG: belt giant str, 50 cold iron arrows, cold iron lucern hammer, Muleback, cloak of res, eyes of eagle, headband, cloak, bag of holding,, ring +1, belt pouch, tanglefoot bag, cold iron lucern, ink & paper, manacles, ioun stone
- ? 3 flasks
- AES: cloak of res, potion of cure light(meera), tanglefoot bag, 50 cold iron arrows, thunderstone
Through the door
Pass through the locked door. Find wood golem. Malika orders Meera to put on helm, then flees.
We go home.
Crown of the Awakener
Constant effects
- Diamond on the front radiates light as per the Light spell
- No longer requires sleep
- Immune to all sleep and unconscious effects
- Immune to non-lethal damage
- Treated as if bearer has the Orcish Ferocity trait
- Will save at dc 20 1 / week or 1 negative level. These levels cannot be removed as long as the crown is worn. (similar to : holy weapon property)
Acts as a staff with up to 10 charges and can cast any spell from the list below for 1 charge. Each person can cast one of the spells into the crown to recharge, but only once per person per day. Caster level [16].
- Alarm
- Light
- Sound Burst - 10' spread, 1d8 + stun(-2 ac, -dex ac, can't act)
- Searing light Ranged touch, 5d8 untyped, undead 10d6, undead w/ light 10d8, construct 5d6
- Daylight