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๐ฟ Arcana Domain, Revised
Children of the Dragon
Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately.
For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of Greyhawk.
This domain along with the Dragon domain are popular among half gold dragon clerics, as their people are known for both their wisdom as well as their affinity towards arcane magic. Many half gold dragon clerics follow the god Asgorath (also known as lo) who is the leader of the dragon pantheon, and both domains are part of his portfolio.
๐ฟ Domain of Witchcraft
Hexbound
Preserving an oral tradition requires dedicated members devoting their lives to the safekeeping of that knowledge. Clerics of Witchcraft are traditionally the custodians of the oral tradition of witchcraft. The biggest threat to the survival of any oral tradition is the death of those that practice it, which is why these clericsโ ability to invite spirits into their minds and learn their knowledge is vital to the survival of the practice. They are experts in the art of possession: both self-possession to learn the secrets of those that have passed, and also possession of others to weaken their foes from the inside. The clerics of this domain who choose to serve the divine generally serve the gods that rule over magic, knowledge, and death; some even act as psychopomps for them thanks to their ability to act as a bridge between the Material and the Ethereal Planes.
Covens of Witchcraft clerics are often tasked to live within the covens of other witches in order to preserve the specific teachings of that coven, but this is not what all these cleric witches do. Some Witchcraft clerics do not dedicate their lives to keeping the tradition of witchcraft alive, but rather decide to use their talents for possession to serve as a bridge between planes, giving others the opportunity to speak to those that have left the world of the living. Many of these clerics go by the term medium, as more than any witch they are the bridge that parts the veil between the worlds of the living and the dead, letting the dead communicate to the living through themselves. Whether they do so out of the kindness of their hearts, the prospective monetary gain, or to right the wrongs of those that have been killed unjustly depends on the witch.
๐ฟ Dragon Domain
Children of the Dragon
Gods of dragons - including Bahamut, Tiamat, Faluzure, Asgorath, and various lesser deities - are few compared to other gods but inspire fear and awe from many. Their followers are mighty dragons or more humanoid servants such as dragonborn, kobolds, half dragons, or others that revere the legendary dragon gods. In particular, Bahamut and Tiamat both have a strong following of non-draconic worshippers. Devotees of the Platinum Dragon, king of metallic dragons, spread their god's ideals of justice, compassion, and goodness. Meanwhile, worshippers of the evil Dragon Queen, mother of chromatic dragons, revel in her greed and need to elevate dragons above all others.
Clerics of the dragon gods glorify the power of dragons, while seeking to assist and protect those dragons who are aligned with their dragon god.
๐ฟ Mystery Cult
Compendium of Craft and Creation
While most clerics follow defined gods who seek to convert others to the cause, those of the Mystery Cults often intentionally obscure their faith with esoteric references and cloaked intentions. No less devoted than their more classically divine peers, they are not merely warlocks, but people of true faith in their dark and unknown deities.
Standing at the blasphemous confluence of divine and psionic power, they are almost universally condemned and feared, often shrouding their nature and abilities with mystery and working toward esoteric goals.
๐ฟ Scalykind Domain
Children of the Dragon
Commonly known as Lizard Priests, these clerics are exclusively lizardfolk, but unlike most lizardfolk venerate their ancestors and follow a code of honor: Lizardfolk are generally regarded as a pragmatic people, the exception to this however are the more civilized variants of the Sharptooth lizardfolk. These Sharptooth lizardfolk adorn themselves with feathers as a sign of respect to their ancestors, whom they refer to as dragons. In some cases their ancestors answer back, and share their divine power with a select few of their descendants.
Lizard Priests do not worship a god in the traditional sense, like other clerics do, but instead worship the collective of all the ancestors who came before them. Some more primal and powerful than others. They answer their prayers, and function like any other god would. Granting them their strength, and sometimes even the form of one of their mighty "dragon" ancestors. Their holy symbol references their ancestors, and it's appearance is varied and depends on the lizardfolk's tribe. Their ancestors forbid them from summoning undead creatures, except when summoning one of their forebears.
They refer in their traditional tongue to their ancestors as dragons, but after adventuring they often find that the term ancestors is more appropriate, as the other races tend to make strong distinguishes between true dragons and what they call "dinosaurs".
๐ฟ Water Domain
Children of the Dragon
Water is essential to creation, but it is also an untamed, destructive force. Gods of nature, tempests, spirituality and healing include water in their portfolios, blessing their followers with the abilities to connect with this primal source of life. Clerics of the Water Domain seek to harmonize with their environments, sometimes far away from civilization, but most find a deep compassion in their souls, often taking care of the unfortunate and providing shelter and guidance. However, like the tides, these clerics can turn into unforgiving figures, proving themselves to be both zealous champions as well as kind protectors of their cause.
This especially holds true for half bronze dragon clerics, among whom this domain is very popular. Like the tides, they can easily turn from compassionate defenders to unforgiving crusaders who relentlessly destroy evildoers.