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🚫 Ability Score Bonuses

Source: Homebrew - Natalie's setting

At level 1, select either int, wis, or cha. This cannot be your spell casting stat for your class. You have a number of points equal to your score-10. (min 1), which can be spent during the game, obeying any restrictions for each action. If you later raise this score, you gain another point. Once you use a point you may not use another until you gain a level.

Intelligence
  • Add a two languages or one tool proficiency. may only be used once
  • Pick a specific thing, such as one city, organization, or creature. When making checks to recall information about history of the subject you always use your proficiency bonus and may always choose to use your passive score.
  • Add a historical fact to the game.
Wisdom
  • Gain a favor with a temple, per downtime rules. You may only use this ability once per temple.
  • You gain advantage anytime you use Animal Handling or Insight to predict how a creature may react in the future.
  • Add one fact to the game about a religion or culture, such as a yearly holiday or temperament (people or Ardesh are quick to anger).
Charisma
  • Gain one contact, as per downtime rules. may only be used once
  • Pick either deception, intimidation, or persuasion. Anytime you would roll with disadvantage, you can choose to roll as if you did not have disadvantage. This can only be used if the creature is neutral or friendly to the character.
  • Add an NPC to the game. If the NPC has heard of you, it is only in passing, they start out neutral to the party.