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Witch Patron
Source: Hexbound
Witches need a mentor to teach them witchcraft. Warlocks need a patron to grant them their powers. As a Witch Patron warlock, your mentor and your patron are one and the same. An incredibly powerful witch taught you witchcraft, and through your covenant they also became both your mentor and your patron. Your magic stems both from the summoning of spirits and from your mentor themselves. You are able to tap into your patron’s immense source of magic, so long as they agree with your actions.
Under the watchful eye of your familiar, your patron sees your every move. Whether this is to protect you from harm or to ensure you carry on their evil deeds depends on the mentor and patron you chose. Your training under an immensely powerful witch has taught you the importance and strength that lies in belonging to a coven; a powerful coterie of magic users that enhance each other’s magical abilities. You know that there’s strength in numbers, and with both your coven and your familiar at your side, there’s little in this plane or any other that can oppose you.
Witchmark
Witch Warlocks have the most diversity in their witchmarks, since they depend solely on their patron and mentor. Some noble witch mentors use their family’s coat of arms as their witchmark, while other patron mentors choose a witchmark in the shape of a ring around the finger of their pupil to illustrate their bond. The most common motif is chains snaking around the body of the pupil symbolizing the unbreakable covenant between the patron mentor and the student.
Greater Familiar
Starting at 1st level, you acquire a special familiar that will accompany you on your journey. This familiar is intrinsically tied to your mentor and patron, and it serves them as much as they serve you. They are your companion, but also the eyes and ears of the powerful witch that gives you your warlock and witch powers. It has its own will and opinions, and will not hesitate to make them known.
You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
- Your familiar’s Intelligence is either 10 or the Intelligence marked in the creature’s character sheet, whichever is highest.
- Your familiar knows all languages you do, and can communicate telepathically with any creature within 100 feet with whom it shares a language.
- When using the senses of your familiar, you are not deaf or blind.
- Your familiar adds your Charisma modifier to their AC, and both your Charisma and proficiency modifiers to their HP.
- The material component cost to cast the spell find familiar is ignored, and the casting time is halved.