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- Abberant Ground
- Action Surge
- Adhesive
- Advanced Telepathy
- Aggressive
- Air Form
- Ambusher
- Amorphous
- Amphibious
- Angelic Weapons
- Antimagic Cone Jump
- Antimagic Susceptibility
- Artificer’s Lore
- Assassinate
- Aversion of Damage Type
- Avoidance
- Axiomatic Mind
- Band of the Black Earth
- Barbed Hide
- Beast of Burden
- Berserk
- Berserk
- Blessing of Mother Night
- Blind Senses
- Blood Frenzy
- Bonded Mount
- Bound
- Brave
- Brave Devotion
- Brute
- Call to the Wave
- Cantrip
- Cavalry Training
- Celestial Legacy
- Celestial Resistance
- Chameleon Carapace
- Chameleon Skin
- Charge
- Chilling Mist
- Cold Aura
- Confer X Resistance
- Confusing Gaze
- Consume Life
- Corrode Metal
- Corrosive Form
- Cunning Action
- Damage Absorption
- Damage Resistance (Draconic Ancestry)
- Damage Resistance
- Damage Transfer
- Dark Advantage
- Dark Devotion
- Darkvision
- Death Burst
- Death Burst
- Deathly Choir
- Death Throes
- Detect Invisibility
- Detect Life
- Detect Sentience
- Devil’s Sight
- Devil’s Tongue
- Discorporation
- Disintegration
- Displacement
- Distress Spores
- Dive
- Divine Awareness
- Draconic Majesty
- Draconic Majesty
- Draconic Majesty
- Dragon Fanatic
- Drone
- Drow Magic
- Drow Weapon Training
- Duergar Magic
- Duergar Resilience
- Duergar Resilience
- Dwarven Armor Training
- Dwarven Combat Training
- Dwarven Resilience
- Dwarven Toughness
- Earthen Defeat
- Earthen Passage
- Earth Glide
- Earth Walk
- Echolocation
- Eerie Resemblance
- Elemental Demise
- Elf Weapon Training
- Empowered Attacks
- Ephemeral
- Ethereal Jaunt
- Ethereal Sight
- Evasion
- Extra Language
- Extraordinary Feature
- False Appearance
- Fanatical Advantage
- Faultless Tracker
- Fear Aura
- Fear of Damage
- Feat
- Feral
- Fey Ancestry
- Fey Step
- Fiendish Blessing
- Fire Aura
- Fire Form
- Fleet of Foot
- Flaming Weapon
- Flight
- Flyby
- Foul
- Freedom of Movement
- Freeze
- Funeral Pyre
- Fungus Stride
- Giant Slayer
- Gibbering
- Gnome Cunning
- Grappler
- Grasping Tendrils
- Grim Harvest
- Gruumsh’s Fury
- Guiding Wind
- Halfling Nimbleness
- Heart of Hruggek
- Heated Body
- Heated Weapon
- Hellfire
- Hellish Weapons
- Hellish Resistance
- Hold Breath
- Horrific Appearance
- Howling Defeat
- Ice Walk
- Ignite Enemy
- Ignited Illumination
- Illumination
- Immolation
- Immutable Form
- Improved Critical
- Incorporeal Movement
- Indomitable
- Infernal Legacy
- Innate Spellcasting
- Insanity
- Inscrutable
- Invisibility
- Invisible in Water
- Iron Scent
- Keen Senses
- Keen Senses (Elf racial)
- Labyrinthine Recall
- Legendary Resistance
- Light Sensitivity
- Limited Amphibiousness
- Limited Flight
- Limited Magic Immunity
- Limited Spines
- Limited Telepathy
- Limited Telepathy
- Limited Telepathy
- Living Shadow
- Lucky
- Magic Resistance
- Magic Weapons
- Malison Type
- Marshal Undead
- Martial Advantage
- Mask of the Wild
- Master of Undeath
- Menacing
- Merge with Stone
- Mimicry
- Mingle with the Wind
- Misty Escape
- Mountain Born
- Mucous Cloud
- Multiple Heads
- Mushroom Portal
- Natural Athlete
- Natural Illusionist
- Naturally Stealthy
- Negative Energy Cone
- Nimble Escape
- Nondetection
- Olyhydra’s Armor
- Ooze Cube
- Otherworldly Perception
- Pack Tactics
- Petrifying Gaze
- Petrifying Gaze
- Poison Sense
- Poison Spores
- Poor Depth Perception
- Phalanx Formation
- Potent Cantrips
- Pounce
- Powerful Build
- Probing Telepathy
- Prone Deficiency
- Psychic Defense
- Rampage
- Reach to the Blaze
- Reactive
- Reactive Heads
- Reckless
- Reflective Carapace
- Regeneration
- Regeneration
- Rejuvenation
- Rejuvenation
- Rejuvenation
- Rejuvenation
- Rejuvenation
- Relentless
- Relentless Endurance
- Rolling Charge
- Running Leap
- Rust Metal
- Savage Attacks
- Sculpt Spells
- Searing Armor
- Second Wind
- Shadow Stealth
- Shapechanger
- Shapechanger
- Shark Telepathy
- Shell Camouflage
- Shielded Mind
- Shrapnel Explosion
- Siege Monster
- Silent Speech
- Slippery
- Skewer
- Skill Versatility
- Skills
- Sneak Attack
- Speak with Beasts and Plants
- Speak with Frogs and Toads
- Speak with Small Beasts
- Spectral Armor and Shield
- Spell Turning
- Spell Storing
- Special Equipment
- Spellcasting
- Spell Immunity
- Spider Climb
- Standing Leap
- Steadfast
- Stench
- Stonecunning
- Stone’s Endurance
- Stout Resilience
- Stunning Strike
- Summon Mephits
- Sun Sickness
- Sunlight Sensitivity
- Sunlight Weakness
- Superior Darkvision
- Superior Invisibility
- Sure-Footed
- Surprise Attack
- Swarm
- Swift Animation
- Swim
- Tail Spike Regrowth
- Talons
- Telepathic Bond
- Telepathic Bond
- Telepathic Shroud
- Terrain Camouflage
- Tiamat’s Blessing of Retribution
- Tinker
- Tool Proficiency
- Trampling Charge
- Trance
- Transparent
- Treasure Sense
- Tree Stride
- Tunneler
- Turn Immunity
- Turn Resistance
- Turning Defiance
- Two Heads
- Unarmoured Defence
- Unarmoured Movement
- Unending Breath
- Undead Fortitude
- Undead Slayer
- Undetectable
- Vampire Weaknesses
- Variable Illumination
- Vengeful Tracker
- Wakeful
- Wakeful
- War Magic
- Water Bond
- Water Breathing
- Water Form
- Water Susceptibility
- Water Walk
- Watery Fall
- Weapon Bond
- Web Sense
- Web Walker
- Winged
- Wounded Fury
- Wreathed in Flame
Antimagic Cone
The creature’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the creature decides which way the cone faces and whether the cone is active. The area works against the creatures own eye rays. (Beholder, pp. 28, MM)