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Chapter 3

The party rests in Eventide, safe in the center of the woods. During this time Sechilde finds a book on tinker magic, Selise gets given a statue to return, and Grart is told about a secluded dwarven tomb. Meanwhile Gerga inquires about her lost child and Warren get's "tossed" on fancy elven wine.

The Dwarven Tomb

The hushed forest paths lead the party to a small demi-plane and therein a dwarven tomb. Upon entering the party finds an alter to 3 gods. Dhualdin , [dnd.world.gods.idia], and Eldrenthya.

A spectator has taken up residence and defiled the graves of the Wildforge clan. The party kills the beholder, returns the stolen armor and restores honor to the tomb. After talking to the spirit keeper of the tomb, the party is told to sing an old dwarven song to open a secret area. Grart and Sechilde sing a hymn to Idia, god of travelers.

The group finds a pair of Crossroad Hammers as well as a clue to Grart's trinket. There is also a large book detailing the history of the Wildforge clan. Their home was built into the mountains the to south of the Scarlet Woods and has some connection to the Embergate system.

Fleeing into the Woods

After leaving the tomb the party finds the woods completely different. The woods are dark, dying, and covered in decaying ooze. A slimy, decaying elf appears wearing a crown and warns the party.

You don't belong in this forest This is mine. It was given to me. Every beast and plant is mine.

The group flees into the woods, past a waterfall, and ends up hunkering down with three faerie dragons. Hoosaw, Idonaw, and Wahsong.

Dragons, Spiders, and Tieflings! oh my!

Through Tuck the Folding Knight the party learns of a group a tieflings and decided to head towards the rebels.

In hopes of avoiding the scouting parties the party takes a detour through caves. After making quick work of some deadly plants the group ends up in a drow lair. There they meet the drider Mapassa and her small group of drow. She agrees to meet with the tiefling leaders, Nephus and Urmong.

The tieflings and drow formulate a plan. The party will sneak through the caves under the forest and into the city. Once in position, Grart will tell the tieflings and drow to attack the front gates as a distraction.

Into the lab

Party meets Mechus, learns of the machine and the 5 demi planes. Mechus doesn't understand why the machine has been running for so long and is in an odd state. The demi-plane of air is unreachable and the machine appears to be in an odd powered down state. The party starts by investigating the plane of water, where they find the bones of a mermaid and a magical trident. Wandering into the jungle they cross a band of kobolds and find a temple.

Inside the temple they are attacked by a large tentacled beast and find a chest. After smashing the wooden chest, destroying a few potions, and setting the wood on fire the group is able to recover a few magical items. A set of leather armor made out of the stretches skin of humanoids is part of the loot and the group chooses to burn it.

An old friend

The group fights there way through a temple full of kobold traps, including a carrion crawler and boulders. At the center of the temple is an image of Sar'thaza. He wonder's why the party has "strayed outside bounds". Once a spell is cast the dragon turns, as if talking to someone, and says The deed is done, the debt is repaid. and vanishes. In his place several of Cade's minions appear and attack. The party makes quick work of the corrupted druid and her demon dogs.

Sechilde re-aligns the machine.