On your turn you can

Take on move action

  • You move up to your your base movement rate.
  • You may an attack at any point during your movement. (Ex: move, attack, move, attack, move)
  • Stand up from prone. The cost is 1/2 max movement.
  • If you have a creature grappled, you can drag the creature with you, but your speed is halved.

Take one 'standard' action

  • Attack, Cast a spell, Dash, Dodge, Help, Hide, Ready, Search, Use.

Take one bonus action

  • You must have an ability which grants a bonus action. You cannot use a bonus action as a standard action.

Other activities

  • You may interact with one object or feature of the environment on your turn. This must be a simple interaction, such as flipping a switch or opening an unlocked door.
  • You may speak a short phrase or make a gesture.

Take one reaction

  • Unlike all other actions, you can take this action anytime after your turn starts.
  • You only have one reaction and it resets at the beginning of you turn.

Standard actions

Attack

  • Attack once, unless you have Extra Attack.
  • Attempt to shove a create 5'.
  • Attempt to make a grapple, This uses one attack.

Attack, Ranged

  • Attack once, unless you have Extra Attack.
  • If another creature is within 5', you have disadvantage on the attack. There is no penalty for firing at a creature engaged in melee.

Cast a Spell

  • You may cast any spell with the casting time of '1 action'
  • If you cast a spell as a bonus action, You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

Dash

  • You may move an additional amount equal to your base movement.

Disengage

  • You do not provoke opportunity attacks when moving.

Dodge

  • Until the start of your next turn, attack rolls have disadvantage.

Help

  • You may use your action to grant advantage on a skill check to another ally. They must make the skill check before the start of your next turn.
  • Alternately, you may target one creature within 5' of you and specify an ally. Before the start of your next turn the first attack the ally makes has advantage.

Hide

Ready

  • You may specify a condition and a specific action. If the trigger occurs you may use your reaction to take the action. If the trigger does not occur, you lose the action.

Search

Use an Object

  • If you are making a complex interaction with an object you may be required to use an action.
  • If you wish to interact with two objects on your turn, you must use an action. For example, if you wish to draw a weapon and put another away.

Bonus Actions

Attack, Two Weapon

  • You may make an attack with a light weapon in your offhand. You do not add your +damage modifier to this roll.

Cast a spell

  • The spell must have a casting time of 1 bonus action or you must have an ability which allows you to cast a spell as a bonus action.
  • When casting a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

Use an ability

  • If you have an ability which can be used as a bonus action.

Reactions

Execute a readied action

Make an attack of opportunity

  • If a creature leaves your reach, you may use your reaction to make a single melee attack.
  • a creature which teleports or is moved without using it's movement, you may not take an opportunity attack.

Cast a spell

  • Provided the spell has a casting time of 1 reaction