Burn the Wagons
For the next minute, chose one: all skill checks and saving throws related to non-magical fire you created have disadvantage OR your next fire spell is cast as if you used a spell slot one higher.
On a Horse with No Name
Choose an ally who has also changed form. For the next minute, as long as you are both in an alternate form and adjacent to each other, you have advantage on Charisma checks, and you and the chosen ally’s next attack roll has advantage.
Skewer the Critics
Your next attack roll has advantage. If it drops an enemy of a challenge rating equal to your level minus one or greater to 0 hp, choose one:
An enemy in sight of lower challenge rating than the one dropped gains the frightened condition
You regain the use of an ability that can normally be gained by taking a short rest
You gain inspiration
Squirrel Brigade
You summon squirrels to help you! Roll two four-sided dice and take the higher number. That number of squirrels arrives to help you for one minute. These squirrels have statistics like a rat, but they don’t have darkvision. The squirrels act on your initiative.
If you roll a 4 on either die, you instead summon a squirrel swarm! This functions as a rat swarm, but they don’t have darkvision.