Whip Expert
Source: Homebrew - Natalie
v1.2
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You gain Proficiency with whips. Monks with this feat add whips to their list of monk weapons.
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Whiplash: When you take the attack action and attack with a whip, you can immediately use your bonus action to make a melee weapon attack with that whip against a different target within your reach. You do not add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
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Using the attack action, you can make a special melee attack with a whip against a target no more than one size larger than you and within your reach. If you are able to make multiple attacks with the Attack action, this attack replaces one of them. This attack does no damage.
Instead of making an attack roll, the target must make a Strength or Dexterity save (the target chooses the ability to use). The DC for this save is 8 + your proficiency bonus + your dexterity modifier.
If the target fails the save, you may choose one of the following effects.- The creature is knocked prone
- The target is pulled up to 5โ into a square adjacent to you
- You daze the creature, preventing it from taking reactions until the end of your next turn.
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When you make a Dexterity check and use a whip, such as swinging from chandeliers, grabbing items, or distracting creatures you may add double your proficiency bonus to the check.