Path of the Witch
Source: Hexbound
Barbarians fill a strange role in the ways of the witch community. Instead of seeking renowned mentors, the first of them took their learnings and went deep into the wilds in search of ancient witchcraft. Some are taught by old spirits, others by hags, and fewer still by the voices of the woods themselves. They grow an internal force of explosive witchcraft, and often roam the world to release their magic on whatever they see fit.
Traveler’s Witchmark
At 6th level, the magical energy in your body is able to manifest stronger effects, based on your mentor.
Hermit
You gain resistance to poison damage, and are immune to the poisoned condition. In addition, you can treat any organic material as rations, provided you have at least 2 pounds of material.
Wandering Jinx
When a creature makes an attack roll against you, you can use your reaction to give them dis- advantage. If the attack misses, you then teleport 5 feet to an unoccupied space that you can see. You can use this ability a number of times equal to half your Barbarian level, rounded down (minimum of 1). In addition, you gain proficiency with the Deception skill.
Forgotten Voice
As a bonus action, you can touch a weapon to imbue it with ancient power. Until the start of your next turn, the weapon does an additional 1d6 force damage.