Dying to Fauns

Adventure log

Set out

  • guardholm -> to the NE -> Sagebrook

  • East is Merskin pass

  • There's a split along the road

  • To the south are various farms. (3 hours travel from sagebrook)

  • Travel back from Sagebrook, over bridge.

    • Farms to the south : Anavielle, Maeger, Draxon.
    • crests, hillock, highland / grassland area.
  • Encounter At Anavielle's farm

  • To vineyard : follow road (to the SW) to lake

    • 30m to vineyard
  • 1h around pond, trail into brazenwood

  • "ruins"

    • collapsed structure, large tree growns in the center, tree is "weridly centered"
    • Diamond shape on door carved is in tree - "For remembering" - same shit as in North Tower
    • stone pedistal - with diamond shaped indentation
    • several tables and chairs
    • choked with vines - dreadthistle - harvest'd ? function as caltrops

Forest

  • travel 20m - find a sign path is staright, turns to the right.
    • cavak - erador to the right
  • travel 30m - split
    • we take left
  • travel 15m - hill overlooking the forest, 10' stone structure.
    • another "animated" thing
  • Encounter two Ogres & mannequin
    • nymph, ogre, faun, human, manequin, skeletons

'Ogre' Ruins

  • sign with Cavek
  • full of skeletons (8 of em)
    • small ~8hp, big <27hp

Back to vineyard

  • "Cavek has been around for 100 years"
  • unsure where the fawns are. "near the standing stone"

Erador

  • collection of farmhouses essentially.
  • 'Mayor' is Parret Pelham. Knows where the fauns are. :)
  • HELP: Kobold incursions to the south.
  • HELP: Spineshatter
  • HELP: Fauns
  • cavek
    • not heard from in many years. was helpful. When the war started, he became reclusive.

standing stones

  • circular stone slab in the center
  • "when the ladies beauty fades, and the beast claws retract, our heritage shall be revealed"

glade ~10 m to the east

  • covered in bottles, 6 hungover fauns.
  • a "friend" of the fawns, a Satyr. Lost his homeland, driving the fauns.
  • "Treefall" - entrance to fey realm. Requires a rune of opening.
  • Nymphs to the north, annoyed by Ogre. 3 of them (perhaps just the one).

head north to the "Ogre" bothering the fauns.

  • Mountian redbell - +1 fort save vs poison, component
  • Shamelessly kill ogre.

Back to the Faunuture

  • "Satyr has the key to the other side, hasn't been around recently. Drinks more than ever. Something to do with the tree. Get him to stop being a jerk."

Off to the Treefall door

  • other side is a mirror, duh. smells like plants. Whole floor is 1 piece of wood.

Boiled tree

  • pop dat boil
  • We kill some evil monkies, slowly...
  • nugget of wonder (eat to random rod of wonder)

back to vineyard.

  • -20 gp, +1 bottle of wine

back to fey

  • Kill done gryphs
  • Satyr is now helping us.
  • Fight beardef demon. Kill it
  • Open 'prismatic' pustule, get 'red gem' strong evocation.

Information gathered

Farm - Yellow House, white trim

  • porch on e/s side, and chairs
  • farm is well maintained, but messy
  • Grain silo to n/w
  • entrance is on ?s/w)

Encounter At Anavielle's farm

Anavielle - answers door and shuffles us off.

  • There are two people with the farmer, one is yelling at him, the other is disinterested
  • clairvoyance - they are threatening the farmer.
  • We kick down the door
  • Daughter in "kahoots" with thugs for inheritance
Anavielle
  • magical scarecrow, he things the fauns
  • "Evil monkeys"

Vineyard - Elia / Mista

"We lead simple life, inherited from parents. Fauns are protectors. Anavielle - perhaps he has a feud."
"They have a glade in the brazenwood, there's a path on the far side, past a ruin. Right is to village of Aradoor. Can't be more then a few miles."

  • girls are less than 16. boy with no arms / legs
  • "Fawns are no danger"
  • she knows "Alexander"
  • hunting lodge motif

Wines for sale

  • 10gp each 5 years (spend 30gp)

Ogres - "Smashnar" & "Crushnor"

  • manniquin - provided by Cavak (26 to 37hp <15 ac, immune to necromancy)

Loot dat Body

379 gp

Shatterspine thugs

  • 375
  • 5 potions of Cure Light Wounds
  • potions (bull str, swimming)
  • 1 vial alchemist fire
  • throw axe, 3 longbow, 3 great sword, 15 arrow, dagger, 1/4staff, manacles
  • MW Studded leather, mw scim, mw h xbow,
  • 3 tanglefoot bag, 3 thunder stone

Ogres

  • MW comp long,
  • MW greatsword -> MW Longsword(no transform)
  • MW Chainmail -> MW Buckler(no transform)
  • potion - fang
  • potion - virtue - (1 temp hp)
  • scroll - light wounds, wand - Daze(50)
  • grey control gem
  • Red and ??? gem
  • 2 red gem : (fey realm)
  • Gold helmet
  • 47 gp
  • 2x adamantine arrow
  • 3x Feather token, anchor. Made from griff feather.
  • FANCY GEM